
It can be easy to get distracted by the main quests and lose sight of other, more immediate priorities like making sure Igor has the resources he needs. This is also better for Igor in the long run, since altering the past can produce more favorable conditions in his present, meaning it is actually a good thing to try to make use of this mechanic as much as possible. In fact, it actually encourages the player to experiment with different choices and try to come up with the best outcome. It may even be tempting to ignore it altogether. To a player who is not accustomed to this mechanic, it may seem jarring and confusing. RELATED: Chernobylite: The Best Upgrades For Each Weapon This puts Igor in an unusual position - he can use hindsight to inform decisions based on the consequences he has already experienced. He can spend 3 chernobylite to change a specific decision, or forget a previous event, allowing him to redo missions.

In this place, he can not only review his choices, but he can also change his own timeline. Listening too much to one companion and ignoring another can lead to characters outright deserting.īut as noted above, Igor visits another dimension every time he dies.
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Igor's companions will frequently provide conflicting ideas on how to proceed, and the one he ignores will have a lower standing with him. Many of those decisions are set up so there is always a trade-off. Some choices can cost Igor resources, access to important information, or tools and companions. Choices can have consequences up to and including how well-prepared Igor is for the climactic heist. The player has to make choices that affect the story. For instance, when he is low on health, short on supplies, and massively infected with radiation, he can use the machine to restore his health.Ĭhoice is a big part of many games, but Chernobylite adds a bizarre twist to it. As strange as it may seem to commit suicide partway through the game, doing so can save him from difficult situations. However, there is a machine he can build that allows him to die without experiencing this issue. The one penalty to dying is a random selection of Igor's inventory being removed.
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When he is finished, he can restart the day - now with full health - and try again. Igor can revisit these memories and evaluate his decisions. This place is a long passageway lined with moments depicting major choices Igor has made over the course of the game. Instead of ending, the game brings Igor into a strange dimension whenever he dies.

The player character dying usually means having to start over.

Fallout, Metro, Half-Life, and S.T.A.L.K.E.R. Character death is usually treated as a "game over" moment, where the player has to go back to an earlier save and try again.
